area of work

Modelling
  1. Low - mid poly.
  2. High poly.
  3. High poly for normal maps
Texturing
  1. Preparing models - Unwrapping, mapping, etc.
  2. Texture sets - diffuse, ambient occlusion, specular, normal maps.
Rigging
  1. Generic and custom skeletons
  2. Applying controllers - pose and face mimic
Animations
  1. Character animations
  2. Physics simulation
Rendering
  1. Matchmoving
  2. Stills
  3. Frames
Postprocessing
  1. Video post
  2. FX
Concept Art
  1. 2D sketches
  2. 2D concept art (traditional or tablet)