area of work
Modelling- Low - mid poly.
- High poly.
- High poly for normal maps
- Preparing models - Unwrapping, mapping, etc.
- Texture sets - diffuse, ambient occlusion, specular, normal maps.
- Generic and custom skeletons
- Applying controllers - pose and face mimic
- Character animations
- Physics simulation
- Matchmoving
- Stills
- Frames
- Video post
- FX
- 2D sketches
- 2D concept art (traditional or tablet)