Dead to Rights
I have worked on it since mid 2008 till early 2010. It is still a very important project for me. First such a big game with so many responsibilities and things to cover during the work. After finishing it, I got a lot of new experience but also felt much more confident about handling big chunks of work. I was artistically responsible for one whole level and some parts of others. Below are screens from the level of the Grant Central Station.

Cell phone. It was used in game cutscene. I had to create the model, avoiding exact resemblance to any existing brand.

Fusebox. One of the cover objects.

Straddle loader. The most important part of that model was the bottom as he player could walk very close. That's why I concentrated on it with more geometry and texel density. Two LOD's were also created.

Rubble pile. One of many generic piles of broken concrete. A mix of Mudbox sculpt and Crazybump. With time I see that the textures don't look so great. Definitely I would make them differently right now.